Bases
Friendly bases, built by team's commander, serve as respawn points for players. They offer a variety of useful functionality, too.
Base structures
Base structures are divided roughly in three categories:
- Headquarters (HQ)
- Factories
- Barracks (B)
- Light Factory (LF or L)
- Heavy Factory (HF or H)
- Air Factory (AF or A)
- Support structures
- Command Center (CC or C)
- Anti-Air Radar (AAR)
- Anti-Artillery Radar (ARR)
- Supply point (S).
Headquarters (HQ)
Headquarters (HQ)
(Deployed) HQ allows team's commander to build a base next to it. It's the most important structure in the game just like it's mobile version, Mobile HQ (MHQ).
Factories
Barracks (B)
Barracks has two main purposes:
- infantry AI units can be purchased from this factory
- also player's personal equipment/gear is purchased from Barracks.
Note that Barracks is also required to spawn High Command infantry groups as team's commander. Also the AI commander needs Barracks to be able to spawn infantry.
Light Factory (LF or L)
Light Factory produces light vehicles, as the name suggests. In addition to regular light vehicles, Light Factory can also be used to produce several special light vehicles (depending on the upgrade level of Light Factory by the commander):
- Ambulance: Offers mobile respawn point within the range defined by Ambulance Range tech upgrade. Very useful for capturing towns and destroying enemy bases among other things.
- Repair Truck: Can be used to build protective structures and static weapons in it's immediate proximity. Also very useful especially in destroying enemy bases.
- Ammo Truck: Can supply armed vehicles with ammo.
- Fuel Truck: Can supply any vehicle with fuel.
- Salvage Truck: Can be used to salvage both friendly and enemy units that have just been destroyed by driving next to the wrecks with the truck. (If you're quick enough before the wrecks despawn, you get quite a nice cash reward for the salvage that depends on the original price of the unit.)
In addition, team's commander can buy one of the most important things in game, Mobile HQ (MHQ) from the Light Factory:
- Mobile HQ (MHQ) is the method how to build a new base as commander (hopefully in a better location than the current bases). In essence, commanders must transport (drive or airlift) their freshly purchased MHQ into a new position and deploy it there, after which they can start building a new base.
Heavy Factory (HF or H)
Heavy Factory produces heavy (tracked) vehicles, like tanks and tracked APCs. It produces some special heavy vehicles:
- Tracked Ambulance: Offers mobile respawn point within the range defined by Ambulance Range tech upgrade. Very useful for capturing towns and destroying enemy bases among other things.
- Tracked rocket artillery: Mobile heavy artillery that's resistant to damage. Expensive, but often very effective against enemy bases especially.
- Heavy (tracked) anti-air: They have often better armament against enemy aerial vehicles.
In addition, team's commander can buy one of the most important things in game, Mobile HQ (MHQ) also from the Heavy Factory:
- Mobile HQ (MHQ) is the method how to build a new base as commander (hopefully in a better location than the current bases). In essence, commanders must transport (drive or airlift) their freshly purchased MHQ into a new position and deploy it there, after which they can start building a new base.
Air Factory (AF or A)
Air Factory produces aerial vehicles starting from small transport and attack helicopters to high-end attack helicopters and fighter jets. It also produces some special aerial vehicles:
- Air Ambulance: Offers mobile respawn point within the range defined by Ambulance Range tech upgrade. Very useful for capturing towns and destroying enemy bases among other things.
Some Air Factory vehicles can also airlift light vehicles.
Support structures
Command Center (CC or C)
Command Center is essential for many central capabilities for the team:
- Remote purchasing of units from factories in bases: if you're in CC range, you can buy units from friendly bases remotely. Without Command Center's signal, you can buy units only when you're right next to the friendly factory.
- Tactical Center capabilities: CAS (Close Air Support) request, Cruise Missile, Fast Travel, Heli Paratroopers, Paratroopers, Vehicle Paradrop and using mortars and artillery. (See the picture below.)
CC range is marked with a thin black line forming a full circle with a few kilometers' radius.
Anti-Air Radar (AAR)
Anti-Air Radar spots enemy air units over 100 meters of altitude and gives an early warning of a possibly upcoming base attack or such. It can also be used to follow enemy aerial vehicles' movement in general.
- AAR is affected by the relevant upgrade. The better the upgrade level, the more accurate and visible data you get from the enemy aerial units.
Anti-Artillery Radar (ARR)
Anti-Artillery Radar spots where the enemy arty is coming from by calculating the point where the shells (or rockets) were fired based on the trajectory of incoming projectiles. It draws the enemy artillery locations on map.
Supply point (S)
Supply point is a base structure that allows nearby vehicles to rearm, repair and refuel themselves. It never runs out of supply. It's often handy to build mortars or artillery around a supply point and rearm them regularly that way. In addition, it provides the following:
- EASA (Exchangeable Armament System): If EASA tech upgrade has been researched, players can change their armed vehicles' loadouts when they are next to a supply point.
Base defense
Commander can build static AI defenses and protective structures to protect the base from enemy attacks. They can be purchased from the commander/HQ build menu that can be accessed as commander by using your action menu (mouse scroll) to open the base building menu while staying next to a friendly deployed HQ.